Original post: https://www.reddit.com/r/incremental_games/comments/1n1lyot/rock_crushers_launch_was_a_success_here_are_some/

Get it on Steam: https://store.steampowered.com/app/3456800/Rock_Crusher/
The launch discount still has a few days left.
Make sure to read the “Out Now” post before you buy to find the best deal for you.
So, here are some numbers:
– It’s been a week since the launch
– The game has sold 7.960 units with a 5.2% refund rate (a decent rate, I guess?)
– It currently has 109 reviews with 91% positive
– The game was on Steam’s New & Trending list in many countries, though not lasted very long (about a day or two, or three in some countries)
– We collectively crushed about 140M rocks
I’ve been working solo on it since January 1 this year. The game launched with 4.200 wishlisters. It had a nice traction before launch since there were many YouTubers made videos about it (I sent them the keys for the full game).
With all those numbers in mind and the fact that I enjoy the time making the game, I consider the launch a success! Thank you all for the support since the announcement of the game here.
About the future plan, though the game is a short one (around 5 hours to get to the true ending, a few more to max the skill tree), a whole experience, and I’m quite happy with its current state, I still have some ideas I would like to add to it. BUT I won’t promise when I’ll do, and probably won’t do it in a few months. The reason is I want to take a break to do something fresh, to learn new designs, I want to play more games to learn from them, so when I come back, I’ll have more interesting ideas.
I hope I’ll still have your support with my future projects!