Beat Stickman Beat Stickman Beyond Bullet Heaven bullet hell clicker Coverage development Fest free steam keys game design horde survival idler incremental PC Game playtest press release Roguelike Roguelite tower defense Towerful Defense A Rogue TD
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Rebalancing targets of Towerful Defense: A Rogue TD
I’m rebalancing Towerful Defense: A Rogue TD. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. https://en.wikipedia.org/wiki/Game_balance To me, balancing a game is to tweak it so players will have the […] Read More
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New tower: Blndr
What if you don’t know exactly what your stat values are? 🧑🦯👨🦯👩🦯 Let’s try out the new tower Blndr. Visit the game’s page. Read More
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Towerful Defense: A Rogue TD is proudly part of Bullet Heaven Fest 2023!
Visit Towerful Defense: A Rogue TD Read More
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[Press Release] Beat Stickman: Beyond, an ambitious idle clicker, making a comeback with a free DLC, quality of life update, and the deepest-ever discount
This was originally posted on Games Press. Announcement – press release for immediate public use Beat Stickman: Beyond (developed by Mini Fun Games) is an incremental, idler, clicker game with chaotic funny graphics, a sci-fi theme, and a narrative that drives the progression of the game. It is mainly inspired by SPACEPLAN, Cookie Clicker, and the classic Interactive Buddy. The game tries to tell a […] Read More
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Experience Beat Stickman: Beyond – Story Mode for free, “unlimited” slot. Just promise me to give feedback.
So, I’ve been working on improving Beat Stickman: Beyond – Story Mode, a game I launched a year ago. I posted about that here. I’ve done everything I liked to change and I could (considering I’m taking a break from the main project, so I have limited time). I myself tested the game, and I’m […] Read More
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Cute little handmade Stickman
My girl friend made for me while I was developing Beat Stickman: Beyond, it was a year ago! Read More