Tag: Roguelike
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Towerful Defense: A Rogue TD got covered by PocketGamer
The link’s here: https://www.pocketgamer.com/towerful-defense-a-rogue-td/pre-reg/
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On the Steam’s New & Trending…in Free category
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On this day, we cleared a big wave 💪🇻🇳
Today, my country celebrates our historic victory of the Battle of Dien Bien Phu. Here’s an artwork from my game, Towerful Defense: A Rogue TD, as a tribute.
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Happy New Year!
Here’s a photo of Towerful Defense: A Rogue TD (球球大塔防) on a Chinese festival 🎮
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We’re about to have an announcement to make!
Towerful Defense: A Rogue TD is coming to another platform!
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Got covered by Wanderbots
It made my day! Updated: it made my day, big time!
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Convince Valve it’s a deckbuilder
So, Steam is having a fest for deckbuilding games. Here are my arguments to prove Towerful Defense: A Rogue TD is a good fit: P.s: the items are visually cards.
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You now can use skills without the key board
A new update for the playtest version of Towerful Defense: A Rogue TD has just gone live. Here’s the patch note:
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Towerful Defense: A Rogue TD’s new playtest build
Rebalanced and some new stuff. From in-game’s patch notes: Visit the game’s page.
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Rebalancing targets of Towerful Defense: A Rogue TD
I’m rebalancing Towerful Defense: A Rogue TD. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. https://en.wikipedia.org/wiki/Game_balance To me, balancing a game is to tweak it so players will have the…