I’m rebalancing Towerful Defense: A Rogue TD.
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
https://en.wikipedia.org/wiki/Game_balance
To me, balancing a game is to tweak it so players will have the intended (by the dev) experience.
So, in this post, after the photo of a cat balancing himself for an unknown purpose, I’ll outline the major experiences that I aim for when rebalancing the game (which I’m gonna do right after finishing this post, and might occasionally make updates to the list).
- Players often destroy a big bunch of enemies at once
- Players must take care of at least 2 stats in a run (with priority)
- Enemies must test many aspects of the player’s build.