Protected: Test
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So, Steam is having a fest for deckbuilding games. Here are my arguments to prove Towerful Defense: A Rogue TD is a good fit: P.s: the items are visually cards.
A new update for the playtest version of Towerful Defense: A Rogue TD has just gone live. Here’s the patch note:
Rebalanced and some new stuff. From in-game’s patch notes: Visit the game’s page.
I’m rebalancing Towerful Defense: A Rogue TD. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. https://en.wikipedia.org/wiki/Game_balance To me, balancing a game is to tweak it so players will have the […]
What if you don’t know exactly what your stat values are? 🧑🦯👨🦯👩🦯 Let’s try out the new tower Blndr. Visit the game’s page.
Visit Towerful Defense: A Rogue TD
This was originally posted on Games Press. Announcement – press release for immediate public use Beat Stickman: Beyond (developed by Mini Fun Games) is an incremental, idler, clicker game with chaotic funny graphics, a sci-fi theme, and a narrative that drives the progression of the game. It is mainly inspired by SPACEPLAN, Cookie Clicker, and the classic Interactive Buddy. The game tries to tell a […]
So, I’ve been working on improving Beat Stickman: Beyond – Story Mode, a game I launched a year ago. I posted about that here. I’ve done everything I liked to change and I could (considering I’m taking a break from the main project, so I have limited time). I myself tested the game, and I’m […]
My girl friend made for me while I was developing Beat Stickman: Beyond, it was a year ago!