artwork Beat Stickman Beat Stickman Beyond Bullet Heaven bullet hell clicker Coverage development Fest free steam keys game design horde survival idler incremental mobile PC Game playtest press release prologue Roguelike Roguelite tower defense Towerful Defense A Rogue TD
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You now can use skills without the key board
A new update for the playtest version of Towerful Defense: A Rogue TD has just gone live. Here’s the patch note: Read More
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Towerful Defense: A Rogue TD’s new playtest build
Rebalanced and some new stuff. From in-game’s patch notes: Visit the game’s page. Read More
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Rebalancing targets of Towerful Defense: A Rogue TD
I’m rebalancing Towerful Defense: A Rogue TD. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. https://en.wikipedia.org/wiki/Game_balance To me, balancing a game is to tweak it so players will have the […] Read More
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New tower: Blndr
What if you don’t know exactly what your stat values are? 🧑🦯👨🦯👩🦯 Let’s try out the new tower Blndr. Visit the game’s page. Read More
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Towerful Defense: A Rogue TD is proudly part of Bullet Heaven Fest 2023!
Visit Towerful Defense: A Rogue TD Read More
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[Press Release] Beat Stickman: Beyond, an ambitious idle clicker, making a comeback with a free DLC, quality of life update, and the deepest-ever discount
This was originally posted on Games Press. Announcement – press release for immediate public use Beat Stickman: Beyond (developed by Mini Fun Games) is an incremental, idler, clicker game with chaotic funny graphics, a sci-fi theme, and a narrative that drives the progression of the game. It is mainly inspired by SPACEPLAN, Cookie Clicker, and the classic Interactive Buddy. The game tries to tell a […] Read More