artwork Beat Stickman Beat Stickman Beyond Bullet Heaven bullet hell clicker Coverage development Fest free steam keys game design horde survival idler incremental ios mobile mobile game PC Game playtest press release prologue Roguelike Roguelite tower defense Towerful Defense A Rogue TD
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Rebalancing targets of Towerful Defense: A Rogue TD

I’m rebalancing Towerful Defense: A Rogue TD. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. https://en.wikipedia.org/wiki/Game_balance To me, balancing a game is to tweak it so players will have the intended (by the dev) experience. So, in this post, after the photo of a cat balancing himself for an unknown purpose, I’ll outline the major experiences that I aim for when rebalancing the game (which I’m gonna do right after finishing this post, and might… Read More
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New tower: Blndr

What if you don’t know exactly what your stat values are? 🧑🦯👨🦯👩🦯 Let’s try out the new tower Blndr. Visit the game’s page. Read More
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Towerful Defense: A Rogue TD is proudly part of Bullet Heaven Fest 2023!
Visit Towerful Defense: A Rogue TD Read More
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[Press Release] Beat Stickman: Beyond, an ambitious idle clicker, making a comeback with a free DLC, quality of life update, and the deepest-ever discount
This was originally posted on Games Press. Announcement – press release for immediate public use Beat Stickman: Beyond (developed by Mini Fun Games) is an incremental, idler, clicker game with chaotic funny graphics, a sci-fi theme, and a narrative that drives the progression of the game. It is mainly inspired by SPACEPLAN, Cookie Clicker, and the classic Interactive Buddy. The game tries to tell a sci-fi story using the game itself as a plot device. Beat Stickman: Beyond was released in September 2022, but it did not receive the attention it deserved. The solo indie developer of the game has recently decided to give it a major update to make it more appealing and… Read More
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Experience Beat Stickman: Beyond – Story Mode for free, “unlimited” slot. Just promise me to give feedback.
So, I’ve been working on improving Beat Stickman: Beyond – Story Mode, a game I launched a year ago. I posted about that here. I’ve done everything I liked to change and I could (considering I’m taking a break from the main project, so I have limited time). I myself tested the game, and I’m personally quite happy with how it is now. It took me less than 9 hours (both idle and active time) in the game to reach the end of the main story. I played like a normal player, no cheating at all. Now, before I officially… Read More
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Cute little handmade Stickman

My girl friend made for me while I was developing Beat Stickman: Beyond, it was a year ago! Read More
